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Created by hermodh3290
about 10 years ago
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| Question | Answer |
| algorithm | A set of well-defined steps for performing a task or solving a problem |
| application software | programs that make the computer useful to the user by solving specific problems or performing general operations |
| attributes | the data contained in an object; the characteristics of an object that will be implemented as properties |
| Auto Hide | when this feature is turned on, the window is displayed only as a tab along one of the edges of the Visual Studio window; click the pushpin icon to turn it on or off |
| binary number | a number that is a sequence of 1's and 0's |
| Button | a rectangular button-shaped control that performs an action when clicked with the mouse |
| central processing unit (cpu) | the part of the computer that fetches instructions, carries out operations commanded by the instructions, and produces some outcome |
| CheckBox | a box that is checked or unchecked when clicked with the mouse |
| code | the statements that are written in a program; commonly called source code, or simply code |
| ComboBox | a control that is the combination of a Listbox and a TextBox |
| comments | notes of explanation that document lines or sections in a method; also known as remarks |
| compiler | special software that converts the program into machine language |
| control | a specific type of object that usually appears in a program's graphical user interface |
| Designer window | contains the application's forms; where one designs the application's user interface by creating forms and placing controls on them |
| disk drive | stores information by magnetically encoding it onto a circular disk |
| docked window | describes windows that are attached to each other or to one of the edges of the Visual Studio window |
| event-driven | a type of program that responds to events or actions that occur while the program is running |
| event handler | a type of method method that responds to events, such as mouse clicks and key presses at the keyboard |
| event procedure | a type of method that responds to events or actions that occur while the program is running |
| floating window | when windows, such as Project Explorer, Properties, or Form Layout, are not docked (attached) |
| flowchart | a diagram that graphically depicts the flow of a method |
| Form | a window, onto which other controls may be placed |
| graphical user interface (GUI) | the graphical interface used by modern operating systems |
| GroupBox | a rectangular border that functions as a container for other controls |
| hardware | a computer's physical components |
| HScrollBar | a horizontal slider bar that, when moved with the mouse, increases or decreases value |
| input | data the computer collects from the outside world |
| input device | a device that collects information and sends it to the computer |
| integrated development environment (IDE) | an application that provides the necessary tools for creating, testing, and debugging software |
| keywords | programming language words that have a special meaning; keywords may only be used for their intended purpose |
| Label | text that cannot be changed or entered by the user; created with a Label control |
| ListBox | a control that appears as a box containing a list of items |
| machine language instructions | instructions that are stored in memory as a series of 1's and 0's and can only be processed by the CPU |
| main memory | also known as random-access memory, or RAM; where the computer stores information while programs are running |
| methods | procedures or functions that are members of a class; perform some operation on the data stored in the class |
| Microsoft Developer Network (MSDN) Library | provides complete documentation for Visual Basic, as well as other programming languages included in Visual Studio |
| Name property | a property that holds the control's name; controls are accessed and manipulated in code by their names |
| object | a programming element that contains data and actions |
| object-oriented programming (OOP) | a programming technique centered on creating objects; a way of designing and coding applications that has led to using interchangeable software components |
| operators | perform operations on one of more operands |
| output | data a computer sends to the outside world |
| output device | a device that formats and presents output information |
| PictureBox | displays a graphic image |
| procedure | a set of programming language statements that are executed by the computer |
| program | a sequence of instructions stored in the computer's memory; the instructions enable the computer to solve a problem or perform a task |
| programming language | languages that use words instead of numbers to program the computer |
| project | a group of files that make up a Visual Basic application |
| properties | in Visual Basic, an object's attributes |
| Properties window | shows and allows you to change most of the currently selected object's properties, and those properties' values |
| psuedocode | statements that are a cross between human language and a programming language |
| RadioButton | a round button that is either selected or deselected when clicked with the mouse |
| random-access memory (RAM) | where the computer stores information while programs are running |
| remarks | also known as comments; notes of explanation that document lines or sections in a method |
| reserved words | programming language words that have a special meaning; keywords may only be used for their intended purpose |
| runtime error | a mistake, such as an incorrect mathematical formula, that does not prevent the application from executing |
| secondary storage | a device, such as a disk drive, that can hold information for long periods of time |
| software | programs that run on a computer |
| Solution Explorer window | allows quick navigation among the files in the application |
| source code | the statements that are written in a program |
| standard toolbar | situated below the menu bar; contains buttons that execute frequently used commands |
| statement | an instruction that you write in a program; can consist of keywords, operators, punctuation, and other allowable programming elements, arranged in the proper sequence to perform an operation |
| syntax | rules that most be followed when constructing a method; dictate how keywords, operators, and programmer-defined names may be used |
| Text property | in Visual Basic, stores the value that becomes the text in a control |
| TextBox | a rectangular area on a form in which the user can enter text, or the program can display text |
| Toolbox window | contains buttons, or tools, for Visual Basic controls |
| ToolTip | a small box that pops up when you hover the mouse over a button on the toolbar in the Toolbox; it contains a short description of the button's purpose |
| user | the person who uses a program |
| user interface | the part of the program that users interact with |
| variable | a storage location in the computer's memory, used for holding information while the program is running |
| VscrollBar | a vertical slider bar that, when moved with the mouse, increases or decreases a value |
| window | a rectangular area that contains other visual elements such as text, buttons that can be clicked with the mouse, boxes that accept keyboard input, and so forth |
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