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Created by Sophia Angus
about 9 years ago
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| Question | Answer |
| Applications of Computer Graphics | 1. Display Information 2. Design 3. Simulation and Animation 4. User Interfaces |
| Parts of a Graphics System | 1. Input Devices 2. CPU 3. GPU 4. Memory 5. Framebuffer 6. Output Devices |
| Raster | A rectangular array of pixels |
| Framebuffer | The part of memory where pixels are stored |
| Resolution | The number of pixels in the framebuffer. Determines how detailed the image is. |
| Depth/Precision | Number of bits per pixel. Determines how many colours can be represented. |
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