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Created by rob.nash1984
about 11 years ago
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Copied by Tori Tuau
over 8 years ago
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| Question | Answer |
| Motor Control | Behavioural and neurophysiological processes that control movement |
| Motor Learning | Learning a skill through practice and feedback |
| Motor Development | How learning and control of movement changes over a lifespan |
| Early Period of Motor Learning Research | 1880-1940 |
| Middle Period of Motor Learning Research | 1940-1970 |
| Present Period of Motor Learning Research | 1970-Present |
| Lab Motor Learning Research | Controlled lab environment Abstract movements Low relevance to real situation |
| Applied Motor Learning Research | Controlled sports and PE settings |
| Teaching, PE and Sport Science Research | Research in actual teaching/sport settings |
| Roles performed by motor learning experts | Teaching Research Professional Practice |
| Skill | Voluntary, goal-directed activity learnt from practice, experience or direction |
| Ability | Inate, stable traits underlying performance |
| Gross Motor Skills | Large muscle groups Large powerful movements Eg - Long throw of a ball |
| Fine Motor Skills | Smaller intrinsic Muscles Precision Tasks Eg - Drawing a picture |
| Discrete Skill | Clear start and finish One movement Short in duration Eg - Punch |
| Serial Skill | Several discrete actions linked together Specific Order Eg - Dancing |
| Continuous Skills | Repetitive movements Longer in duration Eg - Running |
| Gentiles (2000) Two Dementional Taxonomy | 1. Environmental Context 2. Function of the Action |
| Gentile - Environmental Conditions | Regulatory Conditions Intertrial Variability |
| Regulatory Conditions | Conditions that directly influence movement Eg - Can't use hands |
| Intertrial Variability | Whether conditions change from one trial to the next |
| Gentile - Function of the Action | Whether body orientation changes Whether there is object manipulation |
| Primary Rules | Rules that dictate how to play a game Eg - How to score goals |
| Secondary Rules | Modifiable rules that don't change the essential nature of the game Eg - Size of the ball |
| Invasion Games | Opposing teams invading territory (soccer) |
| Net/Wall Games | Players sent an object into an opponents area divided by a net/wall (Volleyball) |
| Striking/Fielding Games | Batting team vs fielding team (Cricket) |
| Target Games | Aim to get an object as close to a target as possible (Darts) |
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